Blackjack Verdict

Updated 2026-10-06 · 8 decks · S17 · DAS · methodology

Hard 15 in blackjack: the verdict vs every dealer card

Hard 15: stand against 2–6, hit against 7–A.

The row, at a glance

YouDealer’s upcard
2345678910A
15SSSSSHHHHH

Tap a cell to jump to that dealer card.

Why hard 15 plays this way

Fifteen busts on any 7 or higher, about 54% of single draws. The row is the familiar stiff pattern — stand against 2–6, hit against 7–ace — but 15 against a 10 is where table rules start to matter: under Atlantic City rules the play becomes surrender against 10.

Exact numbers for every dealer card

DealerPlayHitStandDoubleWin / push / lose
2Stand−0.417−0.293−0.83335.4% / 0.0% / 64.6%
3Stand−0.406−0.252−0.81237.4% / 0.0% / 62.6%
4Stand−0.396−0.211−0.79139.4% / 0.0% / 60.6%
5Stand−0.385−0.167−0.77141.6% / 0.0% / 58.4%
6Stand−0.366−0.154−0.73242.3% / 0.0% / 57.7%
7Hit−0.370−0.475−0.74928.5% / 6.1% / 65.4%
8Hit−0.417−0.511−0.84226.0% / 6.3% / 67.7%
9Hit−0.472−0.543−0.94823.2% / 6.4% / 70.4%
10Hit−0.504−0.540−1.00921.6% / 6.4% / 72.0%
AHit−0.480−0.667−0.98322.5% / 6.9% / 70.5%

EV per $1 bet for each action; the best play is in bold. Rules: 8 decks, dealer stands on soft 17, peek, double after split.

Dealer card by dealer card

15 vs 2: Stand

Stand. A standing 15 wins only when the dealer busts, which a 2 does 35.4% of the time — an expected loss of 29¢ per $1. The next-best play, hit, gives up 12¢ per $1 — about $310 over 100 hands at $25.

15 vs 3: Stand

Stand. A standing 15 wins only when the dealer busts, which a 3 does 37.4% of the time — an expected loss of 25¢ per $1. The next-best play, hit, gives up 15¢ per $1 — about $385 over 100 hands at $25.

15 vs 4: Stand

Stand. A standing 15 wins only when the dealer busts, which a 4 does 39.4% of the time — an expected loss of 21¢ per $1. The next-best play, hit, gives up 19¢ per $1 — about $463 over 100 hands at $25.

15 vs 5: Stand

Stand. A standing 15 wins only when the dealer busts, which a 5 does 41.6% of the time — an expected loss of 17¢ per $1. The next-best play, hit, gives up 22¢ per $1 — about $545 over 100 hands at $25.

15 vs 6: Stand

Stand. A standing 15 wins only when the dealer busts, which a 6 does 42.3% of the time — an expected loss of 15¢ per $1. The next-best play, hit, gives up 21¢ per $1 — about $530 over 100 hands at $25.

15 vs 7: Hit

Hit. Played this way you win 28.5%, push 6.1% and lose 65.4% of these hands — an expected loss of 37¢ per $1. The next-best play, stand, gives up 10¢ per $1 — about $262 over 100 hands at $25. With a 7 up, the dealer busts 26.2% of the time.

15 vs 8: Hit

Hit. Played this way you win 26.0%, push 6.3% and lose 67.7% of these hands — an expected loss of 42¢ per $1. The next-best play, stand, gives up 9.4¢ per $1 — about $235 over 100 hands at $25. With an 8 up, the dealer busts 24.5% of the time.

15 vs 9: Hit

Hit. Played this way you win 23.2%, push 6.4% and lose 70.4% of these hands — an expected loss of 47¢ per $1. The next-best play, stand, gives up 7.1¢ per $1 — about $178 over 100 hands at $25. With a 9 up, the dealer busts 22.8% of the time.

15 vs 10: Hit

Hit. Played this way you win 21.6%, push 6.4% and lose 72.0% of these hands — an expected loss of 50¢ per $1. The next-best play, stand, gives up 3.6¢ per $1 — about $90 over 100 hands at $25. With a 10 up, the dealer busts 23.0% of the time. Rules change it: Atlantic City → surrender. Card counters stand at true count +4 or higher.

15 vs A: Hit

Hit. Played this way you win 22.5%, push 6.9% and lose 70.5% of these hands — an expected loss of 48¢ per $1. The next-best play, stand, gives up 19¢ per $1 — about $468 over 100 hands at $25. With an ace up, the dealer busts 16.7% of the time.

When the table rules change the play

Every other dealer card plays the same under all five rule sets we model. These are the exceptions (changes in bold):

Evolution LiveVegas StripAtlantic CityVegas H17European (ENHC)
vs 10HitHitSurrenderHitHit

Evolution Live: 8 decks · dealer stands on soft 17 · hole card with peek · double after split · Vegas Strip: 4 decks · dealer stands on soft 17 · hole card with peek · double after split · Atlantic City: 8 decks · dealer stands on soft 17 · hole card with peek · double after split · late surrender · Vegas H17: 6 decks · dealer hits soft 17 · hole card with peek · double after split · European (ENHC): 6 decks · dealer stands on soft 17 · no hole card (ENHC) · double after split

Card-counting deviations

Basic strategy assumes a neutral shoe. With a running count, these hard 15 plays change:

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Frequently asked

Do you ever double hard 15?
No. Doubling never beats the best simple play with hard 15 against any dealer card under standard rules — this total is strictly stand-or-hit.
Hit or stand on hard 15 against a dealer 10?
Basic strategy says hit. Played that way you win 21.6% and push 6.4% of the time (EV −0.504 per $1).
What are the chances of busting if you hit hard 15?
About 53.8% on the next card: any card worth 7 or more takes you over 21 in an 8-deck shoe.
Should you surrender hard 15?
Only where late surrender is offered (our Atlantic City rule set): surrender hard 15 against 10. Everywhere else, play the chart.
Which dealer card is best and worst to face with hard 15?
Best: dealer 6 (you win 42.3%). Worst: dealer 10 (you win 21.6%).