Blackjack Verdict

Updated 2026-10-06 · 8 decks · S17 · DAS · methodology

Hard 13 in blackjack: the verdict vs every dealer card

Hard 13: stand against 2–6, hit against 7–A.

The row, at a glance

YouDealer’s upcard
2345678910A
13SSSSSHHHHH

Tap a cell to jump to that dealer card.

Why hard 13 plays this way

Thirteen busts on any 9 or ten-value card — about 38% of single draws — and that extra risk is exactly what flips the dealer-2 decision compared with 12: against a 2 you now stand. From 2 through 6 you stand and let the dealer take the risk (35–42% busts). From 7 through ace you hit, because a dealer showing a high card makes 17–21 most of the time and a standing 13 only wins when the dealer breaks.

Exact numbers for every dealer card

DealerPlayHitStandDoubleWin / push / lose
2Stand−0.308−0.293−0.61635.4% / 0.0% / 64.6%
3Stand−0.291−0.252−0.58237.4% / 0.0% / 62.6%
4Stand−0.274−0.211−0.54839.4% / 0.0% / 60.6%
5Stand−0.257−0.167−0.51541.6% / 0.0% / 58.4%
6Stand−0.236−0.154−0.47142.3% / 0.0% / 57.7%
7Hit−0.269−0.475−0.58733.0% / 7.1% / 59.9%
8Hit−0.324−0.511−0.69130.2% / 7.3% / 62.6%
9Hit−0.387−0.543−0.80826.9% / 7.4% / 65.7%
10Hit−0.425−0.540−0.86825.0% / 7.4% / 67.6%
AHit−0.397−0.667−0.88126.1% / 8.0% / 65.8%

EV per $1 bet for each action; the best play is in bold. Rules: 8 decks, dealer stands on soft 17, peek, double after split.

Dealer card by dealer card

13 vs 2: Stand

Stand. A standing 13 wins only when the dealer busts, which a 2 does 35.4% of the time — an expected loss of 29¢ per $1. The next-best play, hit, gives up 1.5¢ per $1 — about $38 over 100 hands at $25. Card counters keep standing down to true count −1, hitting only below it.

13 vs 3: Stand

Stand. A standing 13 wins only when the dealer busts, which a 3 does 37.4% of the time — an expected loss of 25¢ per $1. The next-best play, hit, gives up 3.9¢ per $1 — about $97 over 100 hands at $25.

13 vs 4: Stand

Stand. A standing 13 wins only when the dealer busts, which a 4 does 39.4% of the time — an expected loss of 21¢ per $1. The next-best play, hit, gives up 6.3¢ per $1 — about $158 over 100 hands at $25.

13 vs 5: Stand

Stand. A standing 13 wins only when the dealer busts, which a 5 does 41.6% of the time — an expected loss of 17¢ per $1. The next-best play, hit, gives up 9.0¢ per $1 — about $225 over 100 hands at $25.

13 vs 6: Stand

Stand. A standing 13 wins only when the dealer busts, which a 6 does 42.3% of the time — an expected loss of 15¢ per $1. The next-best play, hit, gives up 8.2¢ per $1 — about $205 over 100 hands at $25.

13 vs 7: Hit

Hit. Played this way you win 33.0%, push 7.1% and lose 59.9% of these hands — an expected loss of 27¢ per $1. The next-best play, stand, gives up 21¢ per $1 — about $515 over 100 hands at $25. With a 7 up, the dealer busts 26.2% of the time.

13 vs 8: Hit

Hit. Played this way you win 30.2%, push 7.3% and lose 62.6% of these hands — an expected loss of 32¢ per $1. The next-best play, stand, gives up 19¢ per $1 — about $468 over 100 hands at $25. With an 8 up, the dealer busts 24.5% of the time.

13 vs 9: Hit

Hit. Played this way you win 26.9%, push 7.4% and lose 65.7% of these hands — an expected loss of 39¢ per $1. The next-best play, stand, gives up 16¢ per $1 — about $390 over 100 hands at $25. With a 9 up, the dealer busts 22.8% of the time.

13 vs 10: Hit

Hit. Played this way you win 25.0%, push 7.4% and lose 67.6% of these hands — an expected loss of 42¢ per $1. The next-best play, stand, gives up 12¢ per $1 — about $288 over 100 hands at $25. With a 10 up, the dealer busts 23.0% of the time.

13 vs A: Hit

Hit. Played this way you win 26.1%, push 8.0% and lose 65.8% of these hands — an expected loss of 40¢ per $1. The next-best play, stand, gives up 27¢ per $1 — about $675 over 100 hands at $25. With an ace up, the dealer busts 16.7% of the time.

Card-counting deviations

Basic strategy assumes a neutral shoe. With a running count, these hard 13 plays change:

New to the true count? See how counting works.

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Frequently asked

Do you ever double hard 13?
No. Doubling never beats the best simple play with hard 13 against any dealer card under standard rules — this total is strictly stand-or-hit.
Hit or stand on hard 13 against a dealer 10?
Basic strategy says hit. Played that way you win 25.0% and push 7.4% of the time (EV −0.425 per $1).
What are the chances of busting if you hit hard 13?
About 38.5% on the next card: any card worth 9 or more takes you over 21 in an 8-deck shoe.
Should you surrender hard 13?
Not in any of the five rule sets we model — the basic play always beats giving up half the bet.
Which dealer card is best and worst to face with hard 13?
Best: dealer 6 (you win 42.3%). Worst: dealer 10 (you win 25.0%).