Updated 2026-07-30 · 8 decks · S17 · DAS · methodology
6,6 (pair of 6s) vs dealer 6: the verdict
Basic strategy says split. Two hands of 6 beat one 12 against a dealer 6 — split them.
The numbers
| Action | Win | Push | Lose | EV per $1 |
|---|---|---|---|---|
| Split* | 47.9% | 2.6% | 49.5% | +0.108 |
| Stand | 42.3% | 0.0% | 57.7% | −0.154 |
| Hit | 39.3% | 4.4% | 56.3% | −0.171 |
| Double | 39.3% | 4.4% | 56.3% | −0.341 |
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* win/push/lose shown per split hand; EV covers both hands per one initial bet.
Why split is correct
Played as a single total, this hand is weak against a 6. Split, each new hand starting from 6 wins 47.9% — enough that two of them (EV +0.108 across both) beat the best single-hand line at −0.154.
For context, a dealer 6 finishes on 17–20 about 48.0% of the time, on 21 9.7%, and busts 42.3%. Those dealer outcomes are the same no matter what you hold — the whole game is choosing the action whose distribution fits them best.
What the mistake costs
Choosing stand instead of split costs about $654 per 100 such hands at $25 a hand (−0.262 EV per dollar). The genuinely expensive error here is double: −0.449 per dollar, or roughly $1122 per 100 hands at the same stakes.
Does the rule set change it?
No — split holds across every common configuration: Vegas Strip, Atlantic City with late surrender, H17 games and European no-hole-card tables all agree here.
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6,6 against other dealer cards:
Other key hands vs a dealer 6: