Updated 2026-07-30 · 8 decks · S17 · DAS · methodology
6,6 (pair of 6s) vs dealer 5: the verdict
The verdict is split. Two hands of 6 beat one 12 against a dealer 5 — split them.
The numbers
| Action | Win | Push | Lose | EV per $1 |
|---|---|---|---|---|
| Split* | 46.8% | 2.7% | 50.6% | +0.044 |
| Stand | 41.6% | 0.0% | 58.4% | −0.167 |
| Hit | 38.1% | 4.5% | 57.4% | −0.193 |
| Double | 38.1% | 4.5% | 57.4% | −0.387 |
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* win/push/lose shown per split hand; EV covers both hands per one initial bet.
Why split is correct
Played as a single total, this hand is weak against a 5. Split, each new hand starting from 6 wins 46.8% — enough that two of them (EV +0.044 across both) beat the best single-hand line at −0.167.
For context, a dealer 5 finishes on 17–20 about 47.5% of the time, on 21 10.8%, and busts 41.6%. Those dealer outcomes are the same no matter what you hold — the whole game is choosing the action whose distribution fits them best.
What the mistake costs
Choosing stand instead of split costs about $528 per 100 such hands at $25 a hand (−0.211 EV per dollar). The genuinely expensive error here is double: −0.431 per dollar, or roughly $1076 per 100 hands at the same stakes.
Does the rule set change it?
No — split holds across every common configuration: Vegas Strip, Atlantic City with late surrender, H17 games and European no-hole-card tables all agree here.
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6,6 against other dealer cards:
Other key hands vs a dealer 5: